zapkitty wrote:
It depends as well on the readiness level of the technology for a given application. For example my FOOF stuff was about getting a grip on how FFs work and how quickly test units might be validated in space using current tech.
At the moment I’m trying integrating custom shielding for aircraft power containment systems using the default FF stats while verifying my ideas on subsonic transports. (Oh damnable C11, why do you torment me so?…)
I really don’t see why you want to strap a FF reactor to a craft. They are not meant to be designed for that. FF is more about cheap/long running energy source than powerful/light. Unless you want a craft to fly for centuries, this does not make much sense (AKA flying castle). But then probably air balloons would more cost-efficient.
On the other hand the benefits of cheap/abundant/clean/concentrated energy on material prices/electrical energy and work price(energy==work) would allow you to produce any craft or fuel you want for cheap. Even anti-matter:
http://www.nasa.gov/exploration/home/antimatter_spaceship.html
You can as well dig evacuated subterranean tunnels (remember that cheap work?) and allow for much faster and cheaper under-continent travel.
PS:I hope my psychiatrist wont read this, or I am going to the hospital 😀