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  • #388
    Torulf
    Participant

    I have made an animation Cinema 4D of a plasma fokusin.
    I’m not sure its technical correct. I’m grateful for constructive critics.

    The animated gif, 1.1Mb is find on this rapidshare link.
    http://rapidshare.com/files/360958/Foki1a2.gif.html

    #1901
    Glenn Millam
    Participant

    That looks really cool. As far as I can tell, it looks like how it works, but I’m not one of the physicists. Eric could tell you for sure. This would look really great on the site, I think. You have my vote!

    #1903
    Lerner
    Participant

    Toruff, this is excellent. Thanks so much. We can use this as is.

    In addition, we have been working with a commercial firm to try to develop an animation that shows the whole sequence of events, including conversion to electricity. But they were not able to understand the rundown the way you did.

    We need to find a way to merge the two efforts. Can you please contact me at elerner@igc.org to discuss this further?

    #1913
    Torulf
    Participant

    The animation it is free for use in promotion of the focus fusion research.

    #2280
    dave7physics
    Participant

    I viewed both animations on the site. There is a few issues that make me curious.

    1. The lack of field and flux information in the device animation brings in too much ambiguity.

    2. The two resulting beams at the point of ignition shows the math of the simulation, but raise the question, ‘how are you going to use these beams?’ The ‘back’ beam seems a waste and destructive of the equipment supplying the source flux.

    3. For the Boron Fusion animation, that is quite basic. I must ask. “have any of your staff or associates, worked with the Quantum Chromo Dynamics to really predict the reaction probabilities under the Standard Model?” There is probably some second order, and thus low, but probable gamma radiation. Current particle research find 2nd and 3rd order products being important in similar reactions.

    I will keep the questions to these 3 for now.

    David R. Ashmore, Masters in Physics
    and
    April 16, 2007

    #2281
    Lerner
    Participant

    This is an educational animation for the gneral population. I don’t think a lot of quantitative information would be helpful.

    It is true that the “back” or electron beam is too big in the animation. In reality almost all the energy of the beam is absorbed in the plasmoid, although the electron current is of course the same as the ion current.

    We do not rely on theoretical cross sections for the reactions, which probably would not be too accurate. These are experimentally measured cross sections from accelerator experiments.

    #2284
    Transmute
    Participant

    Lerner wrote: It is true that the “back” or electron beam is too big in the animation. In reality almost all the energy of the beam is absorbed in the plasmoid, although the electron current is of course the same as the ion current.

    Oh good I was worried you guys needed two decelerators (one in back and in front).

    #2293
    Torulf
    Participant

    I

    #2302
    Alex Pollard
    Participant

    I recently saw a fascinating presentation from the company Simmersion:

    http://www.simmersion.com.au/

    The company is having a lot of success selling urban landscape modelling tools to local councils to help with planning decisions. The interesting
    stuff is what else you can do with high-power off-the-shelf graphics hardware, in real-time.

    What they are now doing at Simmersion is to utilisise the massively parallel capabilities of a typical graphics “shader” to do very intensive computations in about 1/1000th the time a typical CPU could do it. So for example, in one simulation the sky is coloured according to a scattering and refraction formula about two pages in length. Every pixel in the sky is painted using this algorithm in real-time – it is not pre-rendered.

    A clearer example of this idea is a galaxy simulation. On screen a galaxy is displayed with a very bulbous massive sphere at the centre of a uniform disc of stars orbiting around it. Then the simulation sends a black hole through the disc and you see on the screen all the hundreds of millions of simulated stars being flung around in the black hole’s gravity field. Another simulation (this one was from Nvidia) showed real-time computational fluid dynamics – you could manipulate a puff of dust and a pool of water in real time. The graphics card is doing the simple drawing, but importantly, it’s also doing the intensive computational fluid dynamics calculations in real time.

    My point, finally, is that if the average PC user has Windows Vista, they will have a very powerful parallel numerical processor. Your average technology enthusiast could model highly complicated plasma effects on their home PC. The power of graphics cards is doubling every 6 months so it won’t be long before realistic real-time particle-in-cell plasma simulations are possible on desktop PCs.

    You could have a virtual plasma science workshop on your desktop, showing comparisons of Tokamak fusion attempts vs focus fusion vs the Bussard concept for example.

    For the first time we may also have amateur astronomers creating highly orthodox simulations of galaxies and solar systems. As people play around with this stuff, they may come to realise how completely inadequate the models are. Previously only the institutional researchers have access to this power.

    Enabling such a direct comparison could convince a lot of people that the conventional models are seriously lacking. I know computer models are garbage-in-garbage-out, which is why enabling a comparison would be best.

    I’d suggest finding someone from the games industry to kick-start this effort. They should have lots of graphics cards know-how. They may be looking for another outlets for their talents, like many others in the gaming industry who are finding the competitiion getting intense – the games industry is now bigger than Hollywood.

    #2377
    Torulf
    Participant

    Here is a new animation of the DPF.
    http://rapidshare.com/files/46641136/DPF_25c.rar.html

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