epimenide wrote: I’ve already played (and extended for my own purposes) that part: it’s very nice, however I wouldn’t use it for more than visual effects… What I expect from the output power formula is an approximate and empirical result, calculated in discrete steps with not much computing power: after all, we have no supercomputer at hand to do the real work, and we don’t want the player to wait forever!
Visual effects are what I was thinking of.
Yes, of course, and possibly ideas for the components and factors for each of them. No need to think about levels right now, let’s get to the point where we have a running reactor of each type to test the game.
Perhaps one of these days I’ll post my “fusion menagerie”. I believe I have at least one reactor type I haven’t seen mentioned on this forum. Of course, I suppose the wildest ideas would be the least likely to be considered for the game.
there must be enough public knowledge available in order to build the pseudo-simulation
Yes, and that might be a showstopper for most of the reactor types.